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VFX Artist (Mid - Senior)

Posted 23 days ago

  • London, Greater London
  • Any
  • External
  • Expires In 2 months
At Omeda Studios, we're a remote-first game development company with a passion for our debut title, Predecessor - an Action MOBA for PC and Consoles, currently in Early Access. We're on the hunt for skilled professionals ready to dive into creating engaging content for a game designed to captivate players for years. Join our growing team and embark on this exciting journey!As a community-driven studio, we're all about developing games that resonate with our players. We believe in the power of community feedback to create immersive gaming experiences that are hard to put down.Thanks to a successful $20 million Series A funding round, we're a vibrant mix of seasoned industry pros and talented community members, all committed to bringing our vision to life and tackling the challenges that lie ahead.In This Role, You Will: Design and implement high-quality AAA VFX to support gameplay and art direction. Create and optimize VFX to run within performance limitations. Collaborate closely with art, animation, design, and programming teams to anticipate and overcome challenges, meeting visual requirements and constraints. Translate references, concept art, game design briefs, and verbal directions into prototypes and implement real-time VFX in-game. What We're Looking For: Mid to senior-level professional VFX experience in the game industry. A strong reel/portfolio showcasing executed real-time FX work. At least one shipped title within the game industry. A critical eye for timing, animation, and motion of real-world objects and visual FX. Ability to create all art needed for the FX from prototype to final FX. Desire and knowledge to push our effects, editing tools, and pipeline further. Well-versed in Unreal Engine 4 VFX (Cascade). Demonstrated proficiency in Niagara. Nice to Have: Experience with Houdini. Experience with scripting in Blueprint, Python, etc. Skills in secondary areas such as modelling, skinning, animation, or lighting. Experience working across multiple platforms and understanding memory limitations. Experience with real-time networked multiplayer games. A passion for MOBAs. Benefits: Global, remote team. 25 days holiday. EMI Stock Options. Healthcare. Monthly Show & Tell with Food. Access to GDC Vault & Devcom VODs. And more to come!
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