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Senior AI Designer

Posted 18 days ago

  • Gateshead, Tyne and Wear
  • Any
  • External
  • Expired - 2 months ago
Job DescriptionCreating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settingsImplementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systemsCreating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teamsFull ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the gameConducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypesCollaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development processRemaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellenceSharing knowledge and mentor less experienced peersOccasionally supporting Lead in recruitment projects with HR collaborationQualificationsAt least 6+ years of experience in the production of games for consoles and PC4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems design rolesAt least 1 shipped title in a senior role, with a history of successful featuresExcellent knowledge of Unreal Engine 4Working proficiency with Unreal Engine EditorDemonstrated ability to communicate and align design vision with internal partners and the target audienceExceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual languageSolid understanding of creative and game development processesExtensive experience with online action gamesStrong verbal and written communication skills in EnglishOpen-minded team player attitudeStrong work ethic and self-motivatedPassionate about playing and making video gamesNice to haveFamiliarity with scripting languages and a strong foundation in mathDeep understanding of systems design, player psychology, and emerging industry trendsExperience with versatile game development tools such as Unity and Unreal.Experience with Atlassian software (JIRA, Confluence)Additional InformationWhat we offerPrivate medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.Access to wellbeing platform - Gympass for employees and family members.Online Polish and English language classes.Access to the pension scheme.Flexible working hours.Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.Personal development opportunities and ability to work in a global environment.Work in a creative team with people full of passion for what they do.We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.Company DescriptionPeople Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.
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