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Lead Technical Artist (Remote)

Posted 16 days ago

  • Nottingham, Nottinghamshire
  • Any
  • External
  • Expired - 2 months ago
The good news? We’ve just finished the first milestone in turning tech-artists.org
into a legal nonprofit!
This is going to help ensure the stability and longevity of the site and the community.The bad news? We’ve only got a couple of months of hosting left. Plus, if we want to get full tax-exempt status – which will make it easier for us to do things like get discount hosting for our online chat, or offer educational programs – we need to raise about the equivalent of a full year’s hosting costs to cover the IRS filing fees.So … how about hitting the tech-art tipjar
to help keep the site up and healthy?We’re looking for a Lead Technical Artist who has delivered significant contributions to many games. You will be working with other technical artists to help ensure that game content is optimised & feasible, while helping to bring the art director’s vision to life. With a passion for helping teams work at their best, you will drive best working practices, set high standards, mentor and support the technical art team.RESPONSBIBILITIES:Managing a team of technical artistsCommunicating with clients & engineering teams to help bridge the gap with artWorking with production to help plan out technical art workload & managing thisAdvising on issues which require an expert level of knowledge in the fieldMaking solid technical recommendations based on experienceRepresenting technical art in stand-ups and meetingsSharing knowledge with the wider team & writing documentation for others to followHelping to bring the art director’s vision to lifeWorking with engineering to ensure art content is optimised for target platformsBuilding various tools to assist with various tasks and pipelinesWriting optimised shaders/materials for various purposesHelping to build systems for various effectsWorking with relevant DCCs, game development software, production tools, and source controlREQUIREMENTS:Experience with Unreal Engine (Blueprints)Experience with managing & mentoring other team members across multiple projectsExamples of technical art work, and any art work is a bonusSolid art development experience: having worked on multiple titles on all stages of game developmentStrong problem solving skills & creative thinkingAttention to detail with a strong ability to analyse and comprehend visual direction and adapt style as neededExcellent knowledge of typical art tools and game enginesWHAT THEY OFFER:Contract of employment25 days of vacation + bank and public holidays offWhole company is closed for Xmass and New Year periodBenefits: Medical insurance (including Dental, vision, emergency room, CT, MRI, pregnancy care, etc – can vary on details depending on the country), travel insurance, pension schemeEntertainment budget that is used for integrations with your local teammatesFreedom and autonomy to set up your day how you see fit – no micromanagement at allA flexible approach to working, that makes room for real life. Need to have the kids on your lap while you video call or work around your workout? All good.Involved in fight against climate change through EarthlyNecessary hardware providedABOUT THE COMPANYRemote-first games company providing full-dev and co-dev services to AAA studios with focus on multiplayer games. Currently have over 20 projects in the making and have contributed to titles like The Call of Duty: MW2, Elder Scrolls Online, Fall Guys or Dying Light 2. They tailor the scope to your background and preferences, not the other way round. If working in an informal, open and transparent environment is something that resonates with you, this might be the the place to stick around.Size of the studio: around 300Office locations: Nottingham, UKPlatform: PC, consoleGame Engine: Unreal Engine 4, Unreal Engine 5, Unity, proprietary enginesThis topic was automatically closed 83 days after the last reply. New replies are no longer allowed.
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