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Animator

Posted 14 days ago

  • London, Greater London
  • Any
  • External
  • Expired - 2 months ago
What we’re looking for
We’re looking for an experienced Animator to join our Rust team. You'll be animating characters in both 1st and 3rd person, so a strong understanding of body mechanics is key.
Candidates should have extensive experience with games animation and rigging, and a current portfolio of previous work demonstrating your abilities.
With the option to work remotely, we require a self-motivated team member, who is able to manage their own time effectively and push the quality of their work with a proactive approach. You'll have a keen eye for detail & movement, and communicate with others on the team (both office-based and remote) across all disciplines to implement your animations as required in-game. In this role you will report to the animation lead.
The role will see you taking your animations from creation to in-engine, so knowledge of game pipelines is integral. At times you may also be required to work between multiple projects helping in our next-generation game creation.
Applicants will be required to provide a showreel displaying examples of their work.
Responsibilities
Creating fluid and responsive viewmodel & full body character animations in Maya
Importing animations into the Unity engine
Working with programmers to implement animations & systems in-game
Acting on feedback from the team to resolve any issues and improve animation quality
Improve existing animation content where required
Creation of new animations for Rust including 1st person and 3rd person, character animation, weapon animation etc.
Collaborate with existing team members to deliver consistent quality content
Skinning and rigging models to make them game-ready.
Adapting existing rigs and animations
Requirements
Eligible to work and located in the UK
Experience working as a 3d animator in games
At least 2x shipped titles
A reel showcasing experience in both viewmodel & 3rd person animation
Knowledge of animation implementation in-engine
A solid understanding of body mechanics and animation principles
Proficiency in realistic key-frame animation (locomotion & acting)
Collaboration with other disciplines to make sure your animation works as desired in-game
An ability to work with / take direction & feedback from other animators on the team
Great time-management skills
Excellent communication and teamwork skills
Self-motivated and driven to produce and achieve work of the highest quality
Always proactively finding work to dive into when no tasks are assigned
Experience and understanding of implementation for core gameplay systems and mechanics
Proficiency in Maya
Experience with games engines (Unity/Unreal/Source, etc)
Ability to accept feedback and constructive criticism
Desirables
Local to UK Birmingham or the surrounding area or have strong transport links to Birmingham to work hybrid at our HQ.
Rigging knowledge
Skinning
Mocap editing
Quadruped animation
Basic modelling (low poly / LODS)
Mechanim /blendtrees / animgraph / animator system experience
Fan of Rust / survival games
Apply